As I'm moving city in but a few weeks, I need to slow my current campaign (Brumaire) to a plodding, ambulatory speed, and take up a whole new campaign with some friends from university. Below is a draft player introduction for that campaign where all names and details may be subject to change.
Here is my attempt at bringing swashbuckling adventure into 5e: Sea Wolves.
Sea Combat Rules
Random generators for Ship Cargo
and encounters and weather at sea.
You can view the current state of the player's fleet here.
Here is my attempt at bringing swashbuckling adventure into 5e: Sea Wolves.
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